MOOCs in 2015: Breaking Down the Numbers

“Have massive open online courses emerged from the Trough of Disillusionment to the Slopes of Enlightenment? Wherever MOOCs belong on the Gartner Hype Cycle, one thing is clear: there are more courses and students now than ever before.”

Sourced through Scoop.it from: www.edsurge.com

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Connectivism: Learning as a Community – Designed:2:Learn

In a modern world where knowledge objects are ubiquitous and openly accessible, the roles of educators and learners must evolve to meet the growing needs of the resulting high-paced, digital society. Connectivism is an emergent, net-enabled learning theory that suggests the most important result of a learning situation is the ability of the learner to make connections between distinct ideas using social capital and the affordances of digital networks.

Sourced through Scoop.it from: lpd.nau.edu

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What is Digitial Citizenship ? Post #1

What is digital citizenship? Explaining l Defining l Implications l Related links Activity 1: Explaining digital citizenship Watch this clip, Edtalks: 2010 Ten trends: Cyber citizenship with Derek Wenmoth, Director of CORE Education, discussing digital citizenship. He explains that responsible digital citizens need to be respectful and act appropriately with information in an online world. He suggests it is necessary for teachers to have direct experience of the online environment to teach students effectively about responsible cyber behaviour…

 

Learn more:

 

– https://gustmees.wordpress.com/2014/10/11/learning-to-become-a-good-digital-citizen-digital-citizenship/

 

Source: mrkirsch.edublogs.org

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How to Build a Better MOOC

“Report after report have revealed some of the inadequacies of massive open online courses: low completion rates, low engagement, inability to have impact with those who need education the most. So far, MOOCs have not lived up to the hype. But, as Maria Konnikova explores in the The New Yorker, there is a methodology for massive learning that dates back to 1962: catering to the individual. It’s a model already seen in GRE testing, which, among other techniques, switches up the sequence of questions based on the individual’s progress.”

Source: blogs.kqed.org

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Infographic: Citizenship in the digital age

Digital citizenship is not so different from traditional citizenship. We still need to guide students to be kind, respectful and responsible. What’s new is teaching them how to apply these values to the realities of the digital age.

 

Learn more:

 

– https://gustmees.wordpress.com/2014/09/06/digital-citizenship-internet-safety-and-cyber-security-advisory-board-run-by-students/

 

Source: www.iste.org

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Essential elements of digital citizenship

Nearly all of the ISTE Standards list digital citizenship as one of the aspects of education technology that all members of a school or district should support. Specifically, the standards tend to focus on the safe, legal and ethical use of technology in schools.

 

This is certainly at the heart of the ideas behind digital citizenship, but as technology integration grows, not only in schools but in society as a whole, I believe the concept of digital citizenship will continue to expand.

 

Learn more:

 

– http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

– http://gustmees.wordpress.com/2014/09/06/digital-citizenship-internet-safety-and-cyber-security-advisory-board-run-by-students/

 

– http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Empathy

 

 

Source: www.iste.org

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edX offers a series of courses on education technology

“Do you have an idea of how to use technology to improve education? There are a multitude of possibilities, but developing that idea into a real product/programme that can be implemented with real students and teachers is not simple. Merging education with technology is a complex undertaking since it requires a strong knowledge of both fields, blending theoretical knowledge with technical practicalities. 

 

“edX is offering a MOOC starting on 8 October 2014 called Design and Development of Educational Technology for anyone who wants to get a deeper understanding of this field. It is a practical course using project-based methods and culminating in a presentation of your new edtech product. 

 

This course is part of a series of MOOCs on edX on the theme of Education Technology. The other courses in the series are:

 

– Introduction to Game Design and Development (October 2014)- Computer Games and Simulations for Investigation and Education (Q2 2015)- Implementation and Evaluation of Educational Technology (Q3 2015)

Source: www.openeducationeuropa.eu

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